Pages: [1] 2 |
1. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Sad to see it go, but it was flawed in many ways. I just hope they bring Teams back someday... The thing that was most annoying for me, was i couldnt use them remotely. If they ever come back add an "Project Management" Skill, with prequesite A...
- by TeeKay Latef - at 2014.12.04 14:32:56
|
2. The bottomless dress. - in Test Server Feedback [original thread]
I support this! Also, i want some proper boots and gloves!
- by TeeKay Latef - at 2014.06.29 14:35:00
|
3. Modular aka Tech 3 Industrials - in Player Features and Ideas Discussion [original thread]
Something I thought of recently, but im not sure how they will fit in the game. After a quick search I have not found anything along such lines in the forums, just new t3 combat ships. CCP's idea seems to make a lot of very niche ships to increase...
- by TeeKay Latef - at 2014.06.29 14:09:00
|
4. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
Well, i resolved it by leaving my corp and founding a new one.
- by TeeKay Latef - at 2014.06.19 11:48:00
|
5. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
It would be nice if you could toggle between 'materials needed' (total) and 'materials missing'. Alternatily the mouseover could reveal the relative amount, blue if there is more left than needed or red for materials missing. But im still getting...
- by TeeKay Latef - at 2014.06.19 11:08:00
|
6. A Rumor - in Player Features and Ideas Discussion [original thread]
Quote: titans are supposed to be so massive that they cause devastating gravitational effects if they get too close to a planet. i doubt that, even the earth moon (wich is a really small orbital body) has 7,349*10^22kg, while a titan has...
- by TeeKay Latef - at 2014.04.02 15:02:00
|
7. Subsystems: Come one, good and bat sh*t crazy ideas - in Player Features and Ideas Discussion [original thread]
-Ship- Tactical Repositioning Subsystem Description: Allows fitting an MJD to -Faction Tactical Cruiser- Attributes: -10% Activation delay for MJD's per Level Role Bonus: 90% PG reduduction for MJD
- by TeeKay Latef - at 2014.03.31 22:31:00
|
8. Drone Bay Repair System - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: Silivar Karkun wrote: i like the idea of not having to repair drones in station, but i have to remind you of the potential problems it would give to the market, if you dont spend isk in repairs, theres less isk l...
- by TeeKay Latef - at 2013.12.28 20:40:00
|
9. My pets would like to have a walk... - in Player Features and Ideas Discussion [original thread]
Thank god I had enough of (now pretty worthless) Single-crystal Superalloy I-beams left to weld a cage for my Fedo. Plus the tonns of frozen weed collected over the years should last some time to feed him. You just have to put them on a special di...
- by TeeKay Latef - at 2013.12.25 14:48:00
|
10. Armor Resistance Plating - Worst Skill evva - in Player Features and Ideas Discussion [original thread]
+1 to op Best thing to do atm is to train the skill to 2 or 3 and overload the module at the beginning of the fight for 2 or 3 cycles. Even if cap was reduced, it would still eat enough and cycle to slow for frig battles. Granted there are mo...
- by TeeKay Latef - at 2013.12.25 14:33:00
|
11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Boarding Crew Module. You pick up some Dust514 guys on a random planet and shoot them at the target ship, they will then have to steal stuff or even the whole hull!
- by TeeKay Latef - at 2013.08.27 16:42:00
|
12. METAcide - in Player Features and Ideas Discussion [original thread]
T2 should start at meta 1 again. Or at recent state, have no meta level at all. But for some odd reason it was set to meta 5. So ppl go "oh this number is greater than that... it MUST be better by default" and keep bragging about it.
- by TeeKay Latef - at 2013.08.23 10:24:00
|
13. Few ideas for exploration from an old explorer - in Player Features and Ideas Discussion [original thread]
Quote: Outside of those (exploration ships), no ship should be able to see unknown sigs without launching probes. Now in addition to that. Exploration ships should not have the sigs location determined to any degree without any additional skill...
- by TeeKay Latef - at 2013.08.21 07:39:00
|
14. Missile Defense (The Defender Missile Problem) - in Player Features and Ideas Discussion [original thread]
Defenders need to be completly redesigned. My own idea is to convert them to something flak-like. You launch a missle in the direction of the incoming missle and it explodes in about 2000m away from your ship. Leaving a cloud of shrapel that o...
- by TeeKay Latef - at 2013.07.23 17:27:00
|
15. [Proposal] Sansha Faction Tank Selection - in Player Features and Ideas Discussion [original thread]
Three Deadspace Shield Type Modules, why not. Well, you could move the Domination-Type to armor modules, this would only cause a minor exodus from Sansha space to Angel space. As you might not know, its in the lore. Sanshas like to carry around ...
- by TeeKay Latef - at 2013.07.22 05:17:00
|
16. AOE Mechanics - in Player Features and Ideas Discussion [original thread]
How about adding Smartboms to be affected by "Weapon Upgrades" and "Advanced Weapon Upgrades" ? They have fitting requirements as a conventional weapon system (turrets for eg), meaning the bigger the weapon gets, the more PG it requires. This wo...
- by TeeKay Latef - at 2013.07.13 03:19:00
|
17. Implant: Poteque 'Prospector' Environmental Analysis EY-1005 - in Ships and Modules [original thread]
I give this a bump. The Implant wasn't updated in today's minor patch. Dont worry about the salvaging bonus, it would be more like Quote: 5% Bonus to Salvager Cycle Time +5 Virus Coherence when accessing hacking containers. +5 Virus Coher...
- by TeeKay Latef - at 2013.06.18 19:50:00
|
18. Will we ever see missile pirate ships? - in Player Features and Ideas Discussion [original thread]
Now that their are racial skills for Destroyer & BC, i think they could make a pirate version of these ships. But still, all missile ships would suffer from the comparison to the (CN)Drake or CNR imo
- by TeeKay Latef - at 2013.06.16 01:06:00
|
19. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
yep, repair tool did the job for me. stil launched eve from the bin folder though
- by TeeKay Latef - at 2013.05.21 18:21:00
|
20. Medium railgun fix - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: The problem with rails is they bring nothing unique or useful features that are actually USABLE to the field. Difficulty is, I don't know how to correct that. mainly as support weapons, before the t1 buff there wher...
- by TeeKay Latef - at 2013.04.15 19:58:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |